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Demos & Portfolio

E-commerce management

Configuration & implementation of a management system for receiving credit cards payments very soon!

2010

Educational Mobile App

BlackBerry App for course about Dale Carnegie's philosophy at USA College.

2009

Art

Flash visualization of sculptures and bass-rilieves

2008

Video about events filmed by you!

Video artistic presentation about Christmas event in centre of Rome at via del Corso.

2009

Social design

Corporate identity, communication values of social responsibility, logo, video

2007

Brochure E-government

Multimedial presentation about investments in Apulia region.

2004

Logo design & Flash videos design

Demo freeride mountain style

2008

Video magazine

Dynamic choice for video items. Full screen TV

2007

Multimedial publishing

Leaf through weekly magazine with zoom and video. Loading PDFs

2007

Educational archeology

One of the first examples in interactive web site museum

2001

Flash Flip E-Book programme

Click on link "appuntamenti". You'll discover flip e-book of appointments programme

2007

Static site Classic style

Informatic & classic design

2006

Demo multidimensional fitness

Interactive sport stage

2006

Flash Restyling

Jazz label intro

2003

Philogical Experiment

Genetic machine about the multivariance of poetic text. University "La Sapienza" of Rome

2002

Interactive Aphorismes

Multimedial reading of interactive artistic remarks & sounds

2001

Classic flash professional intro

Informatic + sport concepts

2003

Corporate cross-platform apps network

The multi & cross platform IT architectures


Mobile & web apps on various devices that create a connection to company identity.

After different experiences of development at most important IT companies in Italy (projects at IBM, FinMeccanica, Enel Energy Management, INPDAP, Poste Italiane), I decided to pay attention to needs of business of the small and middle companies.

My idea is to develop useful and intuitive applications that let companies to connect their activities through various management system apps on different devices and architectures.
Precisely from their customizable IPhone & BlackBerry apps to their e-commerce & document web management systems until their Facebook or social network application.

In this way it's possible to create a specific company identity based on a corporate IT cross-platform-apps devices network

So my mission is working on solutions that help small and middle companies to enhance their business through a synchronization & integration of all possible today IT architectures

For now I started with e-commerce and IPhone/BlackBerry solutions but those apps are only a side of an extended, flexible and multiform corporate management system

Research & Multimedia

The multimedia like life-style


Research at the chair of Sociology of mass-media communication, Professor Alberto Abruzzese.

This research focuses on the topic of multimedia
in order to explain evolution of its language in online world.

Many people use different labels and interpretations about the concept of multimedia.

This research begins by considering multi-medial language like a process of assimilation of salient and distinctive characteristics of precedent media
(writing, printing, photography, TV, movie, illustration)
rather than only a point of convergence
and integration of its.

So in this prespective the hypertextuality, for example, bring us to define multidimensional property
of multi-media in a way that we have to talk about this language not longer in terms of a format (text-form, image, video taken together separately)
but as like as a scene or stage where
precedent media live.

First chapter of this research lays the historical and methodological course that led paradigm of visual formalism of 70's, begun with human-computer interaction by command lines, to the approach of visual interaction based on direct manipulability of objects on screen, first graphs (diagrammatic relations between figures-concepts), then icons (representations of the same concepts).

In this context the usability is intended like reduction of complexity in human-machine interaction; an example is the multi-compression of audio-video standards.

From the approach of iconographic representations based on direct manipulability of objects this research focuses on other topic : the strategic design.

It is used in mature digital languages and allows immersion and –paraphrasing A.Abruzzese – the digital metropolization, defined such as interactive involvement to the aesthetics of consumption in forms, ways and times reduced to the the essentials (essentialism).

Monaldo 2004

Chapters

I. Evolution of new language

1) Process of assimilation
2) Organized crasis
3) From hypertextuality to the deepness
4) Multidimensionality
5) Multicustomization
6) Fastness and multicompression
7) Usability
8) Styles of learning and the seven principles
9) Multicopyright

II. The Algorithm and the Real

1) Interactivity as like as fast visualization of dialogue
2) Usability like reduction of complexity
3) User Interface like visual context
4) Usability devices

III. The Ego post-metropolitan

1) Digital immersion
2) Digital metropolization
3) Infogaming
4) Metropolization of the design
5) Essentialism

IV. The Biointeractivity

1) Post-orality
2) User experience
3) Interactivity like fluid customization

V. Social implications of multimedia

1) Multimedia like life-style

VI. Interviews

1) Set of questions for Hillman Curtis